The global sports software market is estimated to reach a market value of US$ 4936.3 million in 2019 and is forecast to reach US$ 15,763.2 million by 2027, growing at an estimated CAGR of 13.8% over the forecast period.
Sports software are specialized software products and tools used for providing data such as visualization and prediction, live analysis, pre-event planning, and post event review pertaining to a sports tournament—professional or recreational. Sports software products also enable the seamless integration of sports data from multiple sources and applications, and facilitates the proper combination or separation of audio and video feeds in real-time scenarios for providing a new prospective to the audience in a variety of sports events.
Sports software can also help sports teams gain competitive advantage and help make critical decisions related to aspects such as strategy, marketing, and team management. Furthermore, effective sports software can help employ the funds more wisely and leverage the performance of a team.
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The increased demand for advanced tools and the increase in domestic and international sporting events are the main causes of the demand for sports software, which leads to an increase in market demand. The sports industry is intensifying competition and pursuing commercialization, with clubs, leagues, associations, etc. adopting strategies to improve the analysis and management of teams and operations.
The key participants operating in the report are Active Network, LLC, SAS Institute Inc SportsEngine Microsoft Corporation, SAP SE, IBM Corporation, Owlwise Rhinofit Sports CRM, Jonas Club Software, Omnify Inc Synergy Sport Technology, Stats LLC Active in Time Limited, Agile Sports Technologies, Inc Stack Sports, Daktronics Dr and GOALLINE among others.
Key Findings of the Report:
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By Deployment Type
- The global demand for sports software market was valued at USD 4,936.3 Million in 2018 is expected to reach above USD 15,763.2 Million by end of 2027 and is anticipated to grow at a CAGR of 13 8% between 2019 and 2027
- Cloud based sports software dominated the market globally with highest market share of and it will continue to outperform during the forecasted years because of its low cost and easy customizable feature. It will be increasing at a CAGR of 14.6%.
- The Clubs sports software held largest market value among the end users, due to updating and uploading online details and the ease of usage. During the forecast years clubs will continue to dominate the end user market.
- Europe was second largest market globally with market share of 23.84% in 2018 ans id estimated to grow at CAGR of 12.9% during the forecast years.
- Deployment type specific to cloud based is attracting more customers. Over the forecast year low cost of cloud based solution will attract more people.
By End User
- Sports League Management
- Sports Performance and Statistics
- Media and Broadcasting
- Online Betting and Booking
- Others (Personal Fitness Application, Donation Collection, etc.)
- Sports Associations
- North America
- Rest of North America
- Asia Pacific
- New Zealand
- South Korea
- Southeast Asia
- Rest of Southeast Asia
- Rest of Asia Pacific
- The UK
- Nordic Countries
- Benelux Union
- The Netherlands
- Rest of Europe
- Middle East and Africa
- Saudi Arabia
- South Africa
- Rest of Middle East & Africa
- Latin America
- Rest of Latin America
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From a geographical perspective, the market for sports software has been analyzed for regions such as Asia Pacific, North America, Latin America, Europe, and Middle East and Africa. Presently, the market in Europe accounts for the dominant share in the overall market in terms of revenue share. North America also accounts for a significant share in the overall market, following Europe in terms of revenue. The market in Asia Pacific is likely to exhibit an excellent pace of rise in growth opportunities owing to the rising funds being diverted towards the improvement sports infrastructure in emerging economies.
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