The smartphone games market size is expected to grow at a CAGR of +10% during the forecast period.
“Smartphone games can be defined as gaming applications that are designed and developed for smartphone devices. These games can range from basics like snakes on older Nokia phones to sophisticated ones like 3D and augmented reality games. Today, smartphones have connectivity features such as Bluetooth, and Wi-Fi and 3G.”
These technologies facilitate wireless multiplayer games with two or more players. Advanced games for smartphones usually require fast central processing units (CPUs), large random access memory (RAM), dedicated graphics processing units (GPUs) and high-resolution display screens. Several smartphone games can also be used for educational purposes. The growing popularity of online games on smartphones has contributed to the growth of the smartphone games market.
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Top Key Players Smartphone Games Market:
Gameloft, Rovio, Firemint, Chair Entertainment, PopCap, Ngmoco, Halfbrick, Capcom Mobile, Backflip Studios, and EA Mobile
The geographical segmentation is done on the basis of higher scope, productivity of the smartphone games market sectors in various regions such as North America, Asia, China, Japan, Latin America, and India. The report is summarized with effective data about drivers, opportunities, and restraints, which promotes the growth of the businesses. To represent the market aspects more effectively, it uses graphical representations, such as charts, graphs, figures, and much more. The report highlights the major technical key points, which helps to decide the standard procedures of the industries.
Online Smartphone Games Market segment by Type, can be split into
Online Smartphone Games Market segment by Application,
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- Action type
- Sports competition
- Chess type
The smartphone games market report is elaborated by considering the various factors which has an impact on the businesses. It covers the applications of the global market along with the regional outlook throughout the different sectors. It gives some optimal solutions to tackle the risks and problems to the existing industries, which helps to discover the desired outcome.
In this study, the years considered to estimate the size of Smartphone Games Market are as follows:
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- History Year: 2013-2018
- Base Year: 2017
- Estimated Year: 2018
- Forecast Year 2018 to 2027