The rise in technology-supported teaching and training approaches is driving the growth of the e-learning market. Some of the key emerging technologies in the field include AR and VR devices, AI platforms, Big Data, machine learning, and wearable devices. These technologies allow many companies as well as organizations to share and deliver educational content in innovative and interactive ways. For example, QuoDecK offers a SaaS-based e-learning platform that uses gamification for enterprise learning and training. The platform uses games and interaction to engage learners and provide them with the training required to perform their functional roles. In addition, many providers provide educational platforms for students to help them access online courses, attend classrooms, and virtual conversations with any course specialist to clear queries on different topics or topics. Increasing the effectiveness of these programs with the help of PPTs, videos, animations or images is a key factor in the growth of the market.
In recent years, cloud computing has grown significantly and is expected to replace traditional systems over the expected time period. Because e-learning systems require many hardware and software resources, cloud-based e-learning provides dramatic reductions in operating costs, allowing users to experience online content, eliminating the need to download and install specific software requirements for applications. For example, Duolingo is a free cloud-based educational system that teaches users in a variety of languages ??including Swahili, German and French and does not require specialized devices to use. Learning games on phones and televisions combine entertainment and education for the younger age group. These factors are expected to positively impact market size.
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Key Market Segments:
Key Market Players:
Adobe Systems Inc., Allen Interactions Inc., Apollo Education Group, Aptara, Inc., Articulate, CERTPOINT Systems Inc., Cisco Systems, Inc., Citrix Education, City & Guilds Group, Cornerstone, D2L Corporation, Intuition Publishing, Kallidus Ltd, Learning Pool, Meridian Knowledge Solutions, Microsoft Corporation, Oracle Corporation, Saba Software, SAP SE, Skillsoft
By Product Types:
By End-User Applications:
- Categorized Learning
- Corporate Learning
- Higher Education Institutions
- K-12 Schools
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- North America
- Latin America
The Online Learning market includes a large number of players who are expanding their business operations worldwide. The strong presence of global players who invest heavily in establishing their business base in different countries, driving industry growth. Players focus on delivering their solutions and services to countries, where favorable government policies and high development in the education sector can be seen. Increasing government pressure towards online courses and the education platform offers great opportunities for market players. Moreover, the corporate sectors focus on recruiting skilled and well-trained employees that will provide value to business processes and enhance corporate productivity.
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Table of Content:
Chapter 1 Executive Summary
Chapter 2 Abbreviation and Acronyms
Chapter 3 Preface
Chapter 4 Market Landscape
Chapter 5 Market Trend Analysis
Chapter 6 Industry Chain Analysis
Chapter 7 Latest Market Dynamics
Chapter 8 Trading Analysis
Chapter 9 Historical and Current Online Learning in North America
Chapter 10 Historical and Current Online Learning in South America
Chapter 11 Historical and Current Online Learning in Asia & Pacific
Chapter 12 Historical and Current Online Learning in Europe
Chapter 13 Historical and Current Online Learning in MEA
Chapter 14 Summary for Global Online Learning
Chapter 15 Global Online Learning Forecast
Chapter 16 Analysis of Global Key Vendors
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